Coup de Grace
Passive Ability
Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units and evading Ability Damage.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| CRIT CHANCE% | 20 | ||
| CRIT MULTIPLIER% | 300 | 400 | 500 |
| EVASION CHANCE% | 50 | ||
A divine strike, Mortred honors her opponent by choosing them for death.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 800 | 1600 | 3200 |
| Mana | 0 | 0 | 0 |
| Armor | 5 | 5 | 5 |
| Magic resistance | 20% | 20% | 20% |
| Attack damage | 90–100 | 180–200 | 360–400 |
| Attack interval (s) | 0.9 | 0.9 | 0.9 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Elf · Evasion
- (3) Your Elves gain +25% evasion.
- (6) Your Elves gain another +40% evasion, about 55% in total with the (3) bonus.
- (9) When an Elf dodges an attack, it turns invisible for 1s and summons an illusion of the attacker on your side for 7s. The illusion deals 50% damage and has no mana. 5s cooldown per Elf.
Assassin · Coup de Grace
At the start of each battle, Assassins leap behind the enemy lineup with their first move. (The guaranteed critical hit after the leap needs the (3) Assassin bonus or higher.)
- (3) Assassins get a 15% chance to crit for 250% damage. Their first hit after the leap always crits.
- (6) Assassins get an extra, separate 15% chance to crit for 400% damage, which stacks with the (3) bonus. The post-leap crit is 250% or 400% at random.
- (9) Assassins can leap again after getting a kill, or when a 5-10 second timer runs out. Every post-leap hit uses the highest crit the piece has (at least 400%).