Kazurai Katana
Targeted Active ability: Activates on full mana
Kez attacks with his Kanata, stuns the victim and deals Physical Damage equals to a percentage of the victim's Max Health. Stab forward and back each deals half the damage and affiliates his base attack damage.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| BASE DAMAGE | 200 | 300 | 500 |
| PERCENTAGE DAMAGE | 10 | 15 | 25 |
| STUN DURATION | 2.0 | 2.5 | 3.0 |
| Cooldown (s) | 10 | 8 | 6 |
| Mana cost | 100 | ||
To fight back against the reach of Imperia and her Queensguard, the Kazurai had to become skilled in the ways of attrition.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 650 | 1300 | 2600 |
| Mana | 100 | 100 | 100 |
| Armor | 6 | 6 | 6 |
| Magic resistance | 10% | 10% | 10% |
| Attack damage | 60–100 | 120–200 | 240–400 |
| Attack interval (s) | 1.1 | 1.1 | 1.1 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Harpy · Windfury
- (2) All allies: single-target spells hit 1 extra target.
- (4) Single-target spells hit 1 more extra target (2 extra in total).
Assassin · Coup de Grace
At the start of each battle, Assassins leap behind the enemy lineup with their first move. (The guaranteed critical hit after the leap needs the (3) Assassin bonus or higher.)
- (3) Assassins get a 15% chance to crit for 250% damage. Their first hit after the leap always crits.
- (6) Assassins get an extra, separate 15% chance to crit for 400% damage, which stacks with the (3) bonus. The post-leap crit is 250% or 400% at random.
- (9) Assassins can leap again after getting a kill, or when a 5-10 second timer runs out. Every post-leap hit uses the highest crit the piece has (at least 400%).