Greater Bash
Passive Ability
Attacks have a chance to stun and knockback the enemy and deal bonus damage.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| KNOCKBACK CHANCE % | 30 | 40 | 50 |
| STUN DURATION | 2 | ||
| BONUS PHYSICAL DAMAGE | 100 | 150 | 200 |
The signature strike of Barathrums ghostly ball and chain.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 600 | 1200 | 2400 |
| Mana | 0 | 0 | 0 |
| Armor | 3 | 3 | 3 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 40–60 | 80–120 | 160–240 |
| Attack interval (s) | 1.4 | 1.4 | 1.4 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Tauren · Totem of the Clan
- (2) Summons a Scarecrow Totem that taunts enemies. Its HP is 2.5 x the number of enemy pieces (counting up to 8, so max 20).
- (4) Also summons a Woodpecker Totem (29% chance when an enemy casts: silence 3s + 200 magic damage) and a Horn Totem (10% chance when an enemy attacks: disarm 2s + 100 physical damage). Their HP equals the number of enemy pieces (max 8).
Assassin · Coup de Grace
At the start of each battle, Assassins leap behind the enemy lineup with their first move. (The guaranteed critical hit after the leap needs the (3) Assassin bonus or higher.)
- (3) Assassins get a 15% chance to crit for 250% damage. Their first hit after the leap always crits.
- (6) Assassins get an extra, separate 15% chance to crit for 400% damage, which stacks with the (3) bonus. The post-leap crit is 250% or 400% at random.
- (9) Assassins can leap again after getting a kill, or when a 5-10 second timer runs out. Every post-leap hit uses the highest crit the piece has (at least 400%).