Invoke
Passive Ability
Summons three random elemental essences and fuses them into an invocation spell for the supplicant to cast. Each time the skill is cast, three random elemental essences are re-summoned and merged into another invocation spell.
Invocation Spell List
E.M.P.,Forge Spirit,Alacrity,Deafening Blast,Sun Strike,Chaos Meteor,Ice Wall
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Cooldown (s) | 4 | 3 | 0 |
- Invoker reinvokes at the beginning of each round of battle.
So begins a new age of knowledge.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 900 | 1800 | 3600 |
| Mana | 100 | 100 | 100 |
| Armor | 7 | 7 | 7 |
| Magic resistance | 30% | 30% | 30% |
| Attack damage | 70–80 | 140–160 | 280–320 |
| Attack interval (s) | 1.1 | 1.1 | 1.1 |
| Attack range | 600 | 600 | 600 |
| Move speed | 500 | 500 | 500 |
Elf · Evasion
- (3) Your Elves gain +25% evasion.
- (6) Your Elves gain another +40% evasion, about 55% in total with the (3) bonus.
- (9) When an Elf dodges an attack, it turns invisible for 1s and summons an illusion of the attacker on your side for 7s. The illusion deals 50% damage and has no mana. 5s cooldown per Elf.
Mage · Magical Vulnerability
Each friendly Mage on the board (including itself) gives Mages +10% mana gain, up to +60%.
- (3) All enemies get -30% magic resistance.
- (6) All enemies get another -35% magic resistance (-65% in total).
- (9) Enemies freeze (stunned) whenever they take magic damage, for magic damage ÷ 400 seconds (at least 0.2s).