Not in the shop. One of the Pandaren spirits: the only way to get it is Pandaren fishing, when a Pandaren on your board brings it in at the start of a round.
Sleight of Fist
Active ability: Activates on Full Mana
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Each attack deals bonus physical damage.
Killing an enemy chess piece instantly resets the cooldown of Sleight of Fist.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| RADIUS | 300 | 350 | 400 |
| BONUS DAMAGE | 100 | 200 | 300 |
| ATTACK INTERVAL | 0.2 | ||
| Cooldown (s) | 6 | 5 | 4 |
| Mana cost | 100 | ||
- Attack modifiers (such as critical strike, bash, cleave, chain lighting) can proc during Sleight of Fist.
The studied warrior must whip and weave through its enemies, burning each without pause.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 700 | 1400 | 2800 |
| Mana | 100 | 100 | 100 |
| Armor | 4 | 4 | 4 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 50–80 | 100–160 | 200–320 |
| Attack interval (s) | 1.2 | 1.2 | 1.2 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Pandaren · Hospitality
- (1) Each round, a chance to receive a random piece that shares a race with one of your board pieces. Pieces already on your board and pieces you already have at 3 stars are skipped. The chance starts at ~6.8%, rises after every miss and resets when you catch something.
- (2) Also, each Pandaren on your board has a 15% chance (same pity and luck multipliers) to bring a copy of itself.
Assassin · Coup de Grace
At the start of each battle, Assassins leap behind the enemy lineup with their first move. (The guaranteed critical hit after the leap needs the (3) Assassin bonus or higher.)
- (3) Assassins get a 15% chance to crit for 250% damage. Their first hit after the leap always crits.
- (6) Assassins get an extra, separate 15% chance to crit for 400% damage, which stacks with the (3) bonus. The post-leap crit is 250% or 400% at random.
- (9) Assassins can leap again after getting a kill, or when a 5-10 second timer runs out. Every post-leap hit uses the highest crit the piece has (at least 400%).