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Mirana

Mirana

1 1 gold · Ranged

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Sacred Arrow

Active ability: Activates on Full Mana

Fires a long-range arrow with deadly precision to an enemy chess in another chessboard currently under attack/defense from friendly chess pieces, dealing damage and stun to the target. Damage and stun duration increase with range.

★★★★★★
Maximum Damage300450750
Maximum Stun Duration34.57.5
Minimum Damage100150250
Minimum Stun Duration11.52.5
Maximum Potential Travel Range1267
Cooldown (s)1098
Mana cost100

Lunar energies make the Princess of the Moons arrows more deadly than most.

Stats

★★★★★★
Health4509001800
Mana100100100
Armor002
Magic resistance0%0%0%
Attack damage40–5080–100160–200
Attack interval (s)111
Attack range600600600
Move speed500500500

Elf · Evasion

  • (3) Your Elves gain +25% evasion.
  • (6) Your Elves gain another +40% evasion, about 55% in total with the (3) bonus.
  • (9) When an Elf dodges an attack, it turns invisible for 1s and summons an illusion of the attacker on your side for 7s. The illusion deals 50% damage and has no mana. 5s cooldown per Elf.
Dark WillowFurionLunaPuckWindrangerMarciTreant ProtectorAnti-magePhantom AssassinInvokerIoMorphlingTemplar Assassin

Hunter · Aimed Shot

Hunters always attack the enemy with the lowest current health within attack range. Wizards and other low-priority units are picked last.

  • (3) Hunters' attacks have a 50% chance to be a precise shot: it can't miss and gives -5 armor for 5s.
  • (6) Hunters get a separate 80% chance for a precise shot: it can't miss and gives -8 armor for 8s. This stacks with the (3) debuff.
  • (9) Precise shots also knock the target back 1 grid and trigger an extra attack (at most once every 0.5s).
Bounty HunterClinkzHoodwinkBeastmasterMuertaSniperWindrangerDrow RangerLycanBroodmotherMedusaTidehunter