Sacred Arrow
Active ability: Activates on Full Mana
Fires a long-range arrow with deadly precision to an enemy chess in another chessboard currently under attack/defense from friendly chess pieces, dealing damage and stun to the target. Damage and stun duration increase with range.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Maximum Damage | 300 | 450 | 750 |
| Maximum Stun Duration | 3 | 4.5 | 7.5 |
| Minimum Damage | 100 | 150 | 250 |
| Minimum Stun Duration | 1 | 1.5 | 2.5 |
| Maximum Potential Travel Range | 1267 | ||
| Cooldown (s) | 10 | 9 | 8 |
| Mana cost | 100 | ||
Lunar energies make the Princess of the Moons arrows more deadly than most.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 450 | 900 | 1800 |
| Mana | 100 | 100 | 100 |
| Armor | 0 | 0 | 2 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 40–50 | 80–100 | 160–200 |
| Attack interval (s) | 1 | 1 | 1 |
| Attack range | 600 | 600 | 600 |
| Move speed | 500 | 500 | 500 |
Elf · Evasion
- (3) Your Elves gain +25% evasion.
- (6) Your Elves gain another +40% evasion, about 55% in total with the (3) bonus.
- (9) When an Elf dodges an attack, it turns invisible for 1s and summons an illusion of the attacker on your side for 7s. The illusion deals 50% damage and has no mana. 5s cooldown per Elf.
Hunter · Aimed Shot
Hunters always attack the enemy with the lowest current health within attack range. Wizards and other low-priority units are picked last.
- (3) Hunters' attacks have a 50% chance to be a precise shot: it can't miss and gives -5 armor for 5s.
- (6) Hunters get a separate 80% chance for a precise shot: it can't miss and gives -8 armor for 8s. This stacks with the (3) debuff.
- (9) Precise shots also knock the target back 1 grid and trigger an extra attack (at most once every 0.5s).