Sonic Wave
Active ability: Activates on Full Mana
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy pure damage to all enemy units in its wake and disorienting the victims
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| TRAVEL DISTANCE | 900 | ||
| FINAL RADIUS | 350 | ||
| STARTING RADIUS | 200 | ||
| WAVE SPEED | 1100 | ||
| DAMAGE | 250 | 350 | 550 |
| DISORIENT DURATION | 1.5 | 2 | 3 |
| Cooldown (s) | 20 | 15 | 10 |
| Mana cost | 100 | ||
- Disorient: the affected piece loses control and wanders blindly.
Her most exquisite of all of the torments, Akashas Sonic Wave puts her poor foes out of their misery.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 950 | 1900 | 3800 |
| Mana | 100 | 100 | 100 |
| Armor | 6 | 6 | 6 |
| Magic resistance | 20% | 20% | 20% |
| Attack damage | 75–100 | 150–200 | 300–400 |
| Attack interval (s) | 1.2 | 1.2 | 1.2 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Demon · Fel Power
- (1) Your Demons' attacks deal pure damage. Fel Power: +15% attack damage per stack, up to 7 stacks. A stack is each copy of that Demon on your board, counting itself. With 2+ Demon Hunters, stacks count all your Demons plus each enemy Demon Hunter.
Assassin · Coup de Grace
At the start of each battle, Assassins leap behind the enemy lineup with their first move. (The guaranteed critical hit after the leap needs the (3) Assassin bonus or higher.)
- (3) Assassins get a 15% chance to crit for 250% damage. Their first hit after the leap always crits.
- (6) Assassins get an extra, separate 15% chance to crit for 400% damage, which stacks with the (3) bonus. The post-leap crit is 250% or 400% at random.
- (9) Assassins can leap again after getting a kill, or when a 5-10 second timer runs out. Every post-leap hit uses the highest crit the piece has (at least 400%).