Viper Strike
Targeted active ability: Activates on Full Mana
Viper Strike targets an enemy piece with the highest attack damage, reducing its attack speed and dealing ongoing poison. The victim also takes extra damage on hit.magic damage. Attack speed gradually recovers during the poison’s duration.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Duration | 6 | 8 | 10 |
| Damage per second | 40 | 60 | 100 |
| Movement Reduction % | -40 | -60 | -100 |
| Attack speed Reduction % | -40 | -60 | -100 |
| Extra Damage% | 10 | 20 | 40 |
| Cooldown (s) | 6 | 5 | 4 |
| Mana cost | 100 | ||
Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 650 | 1300 | 2600 |
| Mana | 100 | 100 | 100 |
| Armor | 6 | 6 | 6 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 50–60 | 100–120 | 200–240 |
| Attack interval (s) | 1 | 1 | 1 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Dragon · Attunement
- (3) Your Dragons gain +100 mana when battle starts, usually enough to cast right away.
- (5) All your pieces gain +100 mana when battle starts.
Assassin · Coup de Grace
At the start of each battle, Assassins leap behind the enemy lineup with their first move. (The guaranteed critical hit after the leap needs the (3) Assassin bonus or higher.)
- (3) Assassins get a 15% chance to crit for 250% damage. Their first hit after the leap always crits.
- (6) Assassins get an extra, separate 15% chance to crit for 400% damage, which stacks with the (3) bonus. The post-leap crit is 250% or 400% at random.
- (9) Assassins can leap again after getting a kill, or when a 5-10 second timer runs out. Every post-leap hit uses the highest crit the piece has (at least 400%).