Not in the normal pool. It has a 0.2% chance to appear in any shop slot, at any courier level.
Tether
Battlecry Ability: Activates before the battle starts
IO tethers with allies around, granting percentage damage reduction. Health percentage will be distributed equally among all tethered allies at set intervals.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Damage Reduction Percentage | 10 | 15 | 25 |
| Tether Radius | 300 | 350 | 400 |
| Break Distance | 400 | 450 | 500 |
| Redistribution Interval | 4 | 3 | 2 |
- Tether will break when IO dies or is too far from its ally.
- Health from redistribution of tether will not be counted as Heal.
The benevolent touch of Io brings strength from between the planes.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 700 | 1400 | 2800 |
| Mana | 0 | 0 | 0 |
| Armor | 5 | 5 | 5 |
| Magic resistance | 30% | 30% | 30% |
| Attack damage | 40–60 | 80–120 | 160–240 |
| Attack interval (s) | 1.3 | 1.3 | 1.3 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Elf · Evasion
- (3) Your Elves gain +25% evasion.
- (6) Your Elves gain another +40% evasion, about 55% in total with the (3) bonus.
- (9) When an Elf dodges an attack, it turns invisible for 1s and summons an illusion of the attacker on your side for 7s. The illusion deals 50% damage and has no mana. 5s cooldown per Elf.