Moon Glaives
Passive Ability
Strengthens Lunas Moon Glaive, allowing her attacks to bounce among enemy chess pieces. Each bounce reduces the damage dealt.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Range | 300 | ||
| Bounces | 3 | 4 | 5 |
| Damage reduction percent | 30 | ||
Carefully sharpened, Lunas boomerang-like weapon cuts a wide swath through enemy numbers.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 600 | 1200 | 2400 |
| Mana | 0 | 0 | 0 |
| Armor | 3 | 3 | 3 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 60–70 | 120–140 | 240–280 |
| Attack interval (s) | 1.2 | 1.2 | 1.2 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Elf · Evasion
- (3) Your Elves gain +25% evasion.
- (6) Your Elves gain another +40% evasion, about 55% in total with the (3) bonus.
- (9) When an Elf dodges an attack, it turns invisible for 1s and summons an illusion of the attacker on your side for 7s. The illusion deals 50% damage and has no mana. 5s cooldown per Elf.
Knight · Divine Protection
With the (2) Knight bonus, a Knight next to another friendly Knight starts the battle with a shield. It lasts until the Knight starts acting.
- (2) Knights get a 25% chance every 3s to gain a 3s shield (-35% physical and magical damage taken).
- (4) All allies get a separate 25% chance every 3s to gain a 3s shield.
- (6) All allies get another separate 25% chance every 3s to gain a shield. Every shield proc heals the unit for 500.