Guardian Angel
Active ability: Activated on ally injured
Summons a Guardian Angel that grants nearby allied pieces a Divine Protection Shield, gains an instant heal and significantly reduces physical and magic damage, and dispels negative effects.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Duration | 4 | 5 | 6 |
| Radius | 300 | 400 | 500 |
| Magical resist% | 30 | 50 | 70 |
| Physical resist% | 30 | 50 | 70 |
| Heal | 200 | 300 | 400 |
| Cooldown (s) | 12 | 10 | 8 |
The All-Seeing One casts down his protection over those that Purist calls friends.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 1100 | 2200 | 4400 |
| Mana | 0 | 0 | 0 |
| Armor | 10 | 10 | 10 |
| Magic resistance | 20% | 20% | 20% |
| Attack damage | 90–120 | 180–240 | 360–480 |
| Attack interval (s) | 1.4 | 1.4 | 1.4 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Human · Spark of Mind
- (3) Gain 2 courier XP at the start of every round.
- (6) If you win a battle on your own board (creep rounds count) with at least one Human still alive, gain (courier level - 2) XP at the start of the next round.
Knight · Divine Protection
With the (2) Knight bonus, a Knight next to another friendly Knight starts the battle with a shield. It lasts until the Knight starts acting.
- (2) Knights get a 25% chance every 3s to gain a 3s shield (-35% physical and magical damage taken).
- (4) All allies get a separate 25% chance every 3s to gain a 3s shield.
- (6) All allies get another separate 25% chance every 3s to gain a shield. Every shield proc heals the unit for 500.