Lil' Shredder
Active ability: Activate on full mana
Snapfire heats up her mounted turret to rapidly fire attacks that deal physical damage equal to her attack damage per hit. Each attack slows the enemys attack speed and reduces enemys armor, effect stackable.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| MAXIMUM SHOTS | 8 | 12 | 20 |
| DURATION | 8 | ||
| BONUS ATTACK RANGE | 250 | ||
| Cooldown (s) | 8 | 6 | 4 |
| Mana cost | 100 | ||
Beadie constantly tinkers with a design she first dreamed up plotting an exodus from her old gang.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 800 | 1600 | 3200 |
| Mana | 100 | 100 | 100 |
| Armor | 9 | 9 | 9 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 70–110 | 140–220 | 280–440 |
| Attack interval (s) | 1.2 | 1.2 | 1.2 |
| Attack range | 600 | 600 | 600 |
| Move speed | 500 | 500 | 500 |
Goblin · Nanobots
- (3) One random melee ally (attack range 250 or less) gets +10 armor and +20 HP regen.
- (6) All allies get +10 armor and +20 HP regen. This stacks with the (3) bonus on the chosen ally.
Knight · Divine Protection
With the (2) Knight bonus, a Knight next to another friendly Knight starts the battle with a shield. It lasts until the Knight starts acting.
- (2) Knights get a 25% chance every 3s to gain a 3s shield (-35% physical and magical damage taken).
- (4) All allies get a separate 25% chance every 3s to gain a 3s shield.
- (6) All allies get another separate 25% chance every 3s to gain a shield. Every shield proc heals the unit for 500.