DAC Builder

Class

Knight

Divine Protection · levels at 2 / 4 / 6 different pieces

Every Knight piece: With the (2) Knight bonus, a Knight next to another friendly Knight starts the battle with a shield. It lasts until the Knight starts acting.

A shield reduces physical and magical damage taken by 35% (pure damage isn't reduced). Shields from different levels multiply (two shields: 42% damage taken, three: 27%). Each level rolls separately every 3 seconds.

  1. 2

    Knights get a 25% chance every 3s to gain a 3s shield (-35% physical and magical damage taken).

    Note: The in-game note says shields block 50% of damage; they block 35%. The Knight trait says “nearby allies”, but the battle-start shield needs an adjacent Knight and 2 Knights on the board.

  2. 4

    All allies get a separate 25% chance every 3s to gain a 3s shield.

  3. 6

    All allies get another separate 25% chance every 3s to gain a shield. Every shield proc heals the unit for 500.

Official in-game tooltip

Knight pieces who have nearby allies will gain a Divine Protection shield immediately.

Class Perk: Divine Protection
Active when you have at least (N) different Knight pieces on board. (Multiple effects stack)

(2) Knights: All friendly knights have a 25% chance to procure a shield every 3 seconds in combat for 3 seconds.
(4) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat.
(6) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat. Procing a shield instantly heals for 500.

Knights are respected defenders of the realm. As they engage in battle, the Omniscience may bless them with a divine shield.

Often paired with

Races and classes that Knight pieces also have, with how many share each.

Knight pieces (10)

Abaddon1UndeadKnightBatrider2TrollKnightChaos Knight2DemonKnightLuna2ElfKnightDawnbreaker3DraeneiKnightLegion Commander3HumanKnightDragon Knight4HumanDragonKnightSnapfire4GoblinKnightOmniknight5HumanKnight