Class
Knight
Divine Protection · levels at 2 / 4 / 6 different pieces
Every Knight piece: With the (2) Knight bonus, a Knight next to another friendly Knight starts the battle with a shield. It lasts until the Knight starts acting.
A shield reduces physical and magical damage taken by 35% (pure damage isn't reduced). Shields from different levels multiply (two shields: 42% damage taken, three: 27%). Each level rolls separately every 3 seconds.
- 2
Knights get a 25% chance every 3s to gain a 3s shield (-35% physical and magical damage taken).
Note: The in-game note says shields block 50% of damage; they block 35%. The Knight trait says “nearby allies”, but the battle-start shield needs an adjacent Knight and 2 Knights on the board.
- 4
All allies get a separate 25% chance every 3s to gain a 3s shield.
- 6
All allies get another separate 25% chance every 3s to gain a shield. Every shield proc heals the unit for 500.
Official in-game tooltip
Knight pieces who have nearby allies will gain a Divine Protection shield immediately.
Class Perk: Divine Protection
Active when you have at least (N) different Knight pieces on board. (Multiple effects stack)
(2) Knights: All friendly knights have a 25% chance to procure a shield every 3 seconds in combat for 3 seconds.
(4) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat.
(6) Knights: All allies have a +25% chance to procure a shield every 3 seconds in combat. Procing a shield instantly heals for 500.
Knights are respected defenders of the realm. As they engage in battle, the Omniscience may bless them with a divine shield.








