A super-rare variant. From courier level 7, each shop slot has a 1 in 100 million chance to offer one of the four SSR pieces. It costs 9 gold and arrives as a finished piece: it can't be upgraded and counts as ★★★ (level 9). For synergies it counts as a different piece from the normal version. See Special pieces in the guide.
Normal version: Chaos Knight (2 gold).
Phantasm
Active ability: Activates on Full Mana
Summons several phantasmal copies of the Chaos Knight from alternate dimensions.
| SSR | |
|---|---|
| Cooldown (s) | 30 |
| Mana cost | 100 |
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.
Stats
| SSR | |
|---|---|
| Health | 2800 |
| Mana | 100 |
| Armor | 6 |
| Magic resistance | 0% |
| Attack damage | 160–440 |
| Attack interval (s) | 1.5 |
| Attack range | 205 |
| Move speed | 500 |
Demon · Fel Power
- (1) Your Demons' attacks deal pure damage. Fel Power: +15% attack damage per stack, up to 7 stacks. A stack is each copy of that Demon on your board, counting itself. With 2+ Demon Hunters, stacks count all your Demons plus each enemy Demon Hunter.
Knight · Divine Protection
With the (2) Knight bonus, a Knight next to another friendly Knight starts the battle with a shield. It lasts until the Knight starts acting.
- (2) Knights get a 25% chance every 3s to gain a 3s shield (-35% physical and magical damage taken).
- (4) All allies get a separate 25% chance every 3s to gain a 3s shield.
- (6) All allies get another separate 25% chance every 3s to gain a shield. Every shield proc heals the unit for 500.