Fire wreath
Active ability: Activates on Full Mana
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attackphysical damage.On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.Stunning.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Swipe Range | 210 | ||
| Stun duration | 0.5 | 1 | 1.5 |
| Smash Range | 210 | 210 | 260 |
| Cooldown (s) | 10 | 8 | 6 |
| Mana cost | 100 | ||
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organise defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 700 | 1400 | 2800 |
| Mana | 100 | 100 | 100 |
| Armor | 7 | 7 | 7 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 70–110 | 140–220 | 280–440 |
| Attack interval (s) | 1.6 | 1.6 | 1.6 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Draenei · Blessing of the Naaru
- (2) Every 4s, each Draenei hits the nearest enemy for 50 + 2% of that enemy's max HP as pure damage and heals itself for the same amount.
- (4) All allies store the healing they receive. Once 100 or more is stored, it is released as pure damage (up to 300) to every enemy within 300 range. 5s cooldown.
Knight · Divine Protection
With the (2) Knight bonus, a Knight next to another friendly Knight starts the battle with a shield. It lasts until the Knight starts acting.
- (2) Knights get a 25% chance every 3s to gain a 3s shield (-35% physical and magical damage taken).
- (4) All allies get a separate 25% chance every 3s to gain a 3s shield.
- (6) All allies get another separate 25% chance every 3s to gain a shield. Every shield proc heals the unit for 500.