Requiem of Souls
Active ability: Activates on Full Mana
Shadow Fiend gathers captured souls and releases them in multiple streams of magical energy in all directions, dealingmagic damage.
In addition to the initial quantity, every 1 layer of demonic power will add an extra +1 shadow energy.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| CAST ANIMATION | 1.67 | ||
| TRAVEL SPEED | 700 | ||
| RADIUS | 700 | 800 | 900 |
| STARTING WIDTH | 150 | ||
| END WIDTH | 250 | ||
| BASE NUMBER OF LINES | 4 | 5 | 6 |
| Cooldown (s) | 10 | ||
| Mana cost | 100 | ||
- Enemies may be damaged by multiple lines of energy if they are too close to Shadow Fiend.
The captured souls of that past slain are released to ravage their former allies.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 600 | 1200 | 2400 |
| Mana | 100 | 100 | 100 |
| Armor | 3 | 3 | 3 |
| Magic resistance | 20% | 20% | 20% |
| Attack damage | 70–120 | 140–240 | 280–480 |
| Attack interval (s) | 1.2 | 1.2 | 1.2 |
| Attack range | 600 | 600 | 600 |
| Move speed | 500 | 500 | 500 |
Demon · Fel Power
- (1) Your Demons' attacks deal pure damage. Fel Power: +15% attack damage per stack, up to 7 stacks. A stack is each copy of that Demon on your board, counting itself. With 2+ Demon Hunters, stacks count all your Demons plus each enemy Demon Hunter.
Warlock · Soul Leech
At battle start, a Warlock at full HP gives up 25% of its current HP to gain +50 mana (max 100).
- (2) All allies heal for 5% of all damage they deal.
- (4) All allies get +20% more lifesteal (25% in total).
- (6) Warlocks steal max HP equal to 50% of all damage they deal: the target loses that much max HP and the Warlock gains it.