Not in the normal shop. This is one of the “spare” Undead pieces: you mainly get it when a piece holding an Ascetic's Cap is reborn as a random Undead, or through Pandaren fishing.
Cold Embrace
Active ability: Activates on Full Mana
Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Duration | 2.0 | 3.0 | 4.0 |
| Bonus Base Health Regen | 20 | ||
| Bonus Percentage Health Regen | 10 | ||
| Cooldown (s) | 12 | 10 | 8 |
| Mana cost | 100 | ||
From winters heart comes to a cold, healing embrace. The ice slows the blood and allows the spell to better work its curative magic.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 550 | 1100 | 2200 |
| Mana | 100 | 100 | 100 |
| Armor | 0 | 0 | 0 |
| Magic resistance | 10% | 10% | 10% |
| Attack damage | 40–55 | 80–110 | 160–220 |
| Attack interval (s) | 1.4 | 1.4 | 1.4 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Undead · Plague
- (3) All non-Undead pieces on the board lose 10% max HP.
- (6) They lose another 30% (-40% total).
- (9) Plagued pieces also lose 5% max HP every 2s, down to a minimum of 5% of their base max HP.
Dragon · Attunement
- (3) Your Dragons gain +100 mana when battle starts, usually enough to cast right away.
- (5) All your pieces gain +100 mana when battle starts.
Mage · Magical Vulnerability
Each friendly Mage on the board (including itself) gives Mages +10% mana gain, up to +60%.
- (3) All enemies get -30% magic resistance.
- (6) All enemies get another -35% magic resistance (-65% in total).
- (9) Enemies freeze (stunned) whenever they take magic damage, for magic damage ÷ 400 seconds (at least 0.2s).