A super-rare variant. From courier level 7, each shop slot has a 1 in 100 million chance to offer one of the four SSR pieces. It costs 9 gold and arrives as a finished piece: it can't be upgraded and counts as ★★★ (level 9). For synergies it counts as a different piece from the normal version. See Special pieces in the guide.
Normal version: Ogre Magi (3 gold).
Ice and Fire
Active: Activate on full mana
Jakiro casts ice and fire spells successively on enemies, Ice spell slows down enemies and fire spell hurts enemies.
| SSR | |
|---|---|
| Start radius | 250 |
| End radius | 350 |
| Cast Range | 750 |
| Speed | 1050 |
| Fire delay | 0.2 |
| Burn damage | 200 |
| Slow movement speed pct | -50 |
| Slow attack speed pct | -50 |
| Speed fire | 1050 |
| Cooldown (s) | 3 |
| Mana cost | 100 |
Stats
| SSR | |
|---|---|
| Health | 3400 |
| Mana | 100 |
| Armor | 3 |
| Magic resistance | 0% |
| Attack damage | 220–300 |
| Attack interval (s) | 1.5 |
| Attack range | 205 |
| Move speed | 500 |
Ogre · Iron Fist
- (2) At battle start, each Ogre eats every adjacent non-Ogre ally (up, down, left, right) of equal or lower level. It gains 60% of their current HP as max HP and 60% of their attack damage. If it survives a won battle, the eaten pieces' levels are added to its own when working out damage to the losing player.
Dragon · Attunement
- (3) Your Dragons gain +100 mana when battle starts, usually enough to cast right away.
- (5) All your pieces gain +100 mana when battle starts.
Mage · Magical Vulnerability
Each friendly Mage on the board (including itself) gives Mages +10% mana gain, up to +60%.
- (3) All enemies get -30% magic resistance.
- (6) All enemies get another -35% magic resistance (-65% in total).
- (9) Enemies freeze (stunned) whenever they take magic damage, for magic damage ÷ 400 seconds (at least 0.2s).