Arcane Aura
Aura:
Grants periodic mana regeneration for all allied chess pieces.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Grants additional mana regeneration every 2 seconds | 8 | 12 | 20 |
Cold temperatures promote the essence of magic, causing Rylais presence to allow spell usage in abundance.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 450 | 900 | 1800 |
| Mana | 0 | 0 | 0 |
| Armor | 1 | 1 | 1 |
| Magic resistance | 5% | 5% | 5% |
| Attack damage | 40–45 | 80–90 | 160–180 |
| Attack interval (s) | 1.7 | 1.7 | 1.7 |
| Attack range | 600 | 600 | 600 |
| Move speed | 500 | 500 | 500 |
Human · Spark of Mind
- (3) Gain 2 courier XP at the start of every round.
- (6) If you win a battle on your own board (creep rounds count) with at least one Human still alive, gain (courier level - 2) XP at the start of the next round.
Mage · Magical Vulnerability
Each friendly Mage on the board (including itself) gives Mages +10% mana gain, up to +60%.
- (3) All enemies get -30% magic resistance.
- (6) All enemies get another -35% magic resistance (-65% in total).
- (9) Enemies freeze (stunned) whenever they take magic damage, for magic damage ÷ 400 seconds (at least 0.2s).