Sun Ray
Active Ability: Activate Instant
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Life Lost per second% | 3 | ||
| Base damage | 35 | 70 | 105 |
| Percentage damage | 0.5 | 1 | 2 |
| Base heal | 50 | 75 | 125 |
| Percentage heal | 0.25 | 0.5 | 1 |
| Radius | 150 | ||
| Interval | 0.2 | ||
| Duration | 4.0 | 5.0 | 6.0 |
| Cooldown (s) | 10 | 8 | 6 |
The vent through which such stellar energy flows is mere atoms wide.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 850 | 1700 | 3400 |
| Mana | 0 | 0 | 0 |
| Armor | 4 | 4 | 4 |
| Magic resistance | 30% | 30% | 30% |
| Attack damage | 50–90 | 100–180 | 200–360 |
| Attack interval (s) | 1.5 | 1.5 | 1.5 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Elemental · Elemental Essence
- (2) When a melee attacker hits one of your Elementals, there's a 15% chance it turns to stone (stunned) for 3s.
- (4) When any attacker (melee or ranged) hits one of your pieces, there's a 15% chance it turns to stone for 4s. Elementals roll this and the (2) effect separately.
- (6) Stone lasts 1s longer, and your pieces deal double damage to any petrified enemy.
Mage · Magical Vulnerability
Each friendly Mage on the board (including itself) gives Mages +10% mana gain, up to +60%.
- (3) All enemies get -30% magic resistance.
- (6) All enemies get another -35% magic resistance (-65% in total).
- (9) Enemies freeze (stunned) whenever they take magic damage, for magic damage ÷ 400 seconds (at least 0.2s).