Midnight Pulse
Active ability: Activates on Full Mana
Steeps an area of 3-square radius in dark resonance, damaging enemy chess pieces within based on their maximum health.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| RADIUS | 350 | 400 | 450 |
| PERCENTAGE HEALTH DAMAGE | 4 | 5 | 6 |
| DURATION | 5 | 5 | 6 |
| DAMAGE INTERVAL | 0.5 | ||
| Cooldown (s) | 12 | 10 | 8 |
| Mana cost | 100 | ||
A section of the world slowly descends into the void.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 700 | 1400 | 2800 |
| Mana | 100 | 100 | 100 |
| Armor | 4 | 4 | 4 |
| Magic resistance | 10% | 10% | 10% |
| Attack damage | 45–55 | 90–110 | 180–220 |
| Attack interval (s) | 1.5 | 1.5 | 1.5 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Elemental · Elemental Essence
- (2) When a melee attacker hits one of your Elementals, there's a 15% chance it turns to stone (stunned) for 3s.
- (4) When any attacker (melee or ranged) hits one of your pieces, there's a 15% chance it turns to stone for 4s. Elementals roll this and the (2) effect separately.
- (6) Stone lasts 1s longer, and your pieces deal double damage to any petrified enemy.
Warlock · Soul Leech
At battle start, a Warlock at full HP gives up 25% of its current HP to gain +50 mana (max 100).
- (2) All allies heal for 5% of all damage they deal.
- (4) All allies get +20% more lifesteal (25% in total).
- (6) Warlocks steal max HP equal to 50% of all damage they deal: the target loses that much max HP and the Warlock gains it.