Jinada Toss
Targeted Passive Ability
Gets a bag of gold when killing an enemy for the first time
Active ability: Activates at Full Mana
throws a deadly dart at the enemy chess piece with the lowest health, dealing magical damageand a brief Stun.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| MAGICAL DAMAGE | 300 | 400 | 600 |
| STUN DURATION | 1 | ||
| Gold for first blood | 1 | 3 | 5 |
| Cooldown (s) | 9 | 7 | 5 |
| Mana cost | 100 | ||
- One piece can get a single bag only, and refresh its chance to get when upgraded
Bounty hunter never comes back with empty hands
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 500 | 1000 | 2000 |
| Mana | 100 | 100 | 100 |
| Armor | 1 | 1 | 1 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 50–70 | 100–140 | 200–280 |
| Attack interval (s) | 1 | 1 | 1 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Draenei · Blessing of the Naaru
- (2) Every 4s, each Draenei hits the nearest enemy for 50 + 2% of that enemy's max HP as pure damage and heals itself for the same amount.
- (4) All allies store the healing they receive. Once 100 or more is stored, it is released as pure damage (up to 300) to every enemy within 300 range. 5s cooldown.
Goblin · Nanobots
- (3) One random melee ally (attack range 250 or less) gets +10 armor and +20 HP regen.
- (6) All allies get +10 armor and +20 HP regen. This stacks with the (3) bonus on the chosen ally.
Hunter · Aimed Shot
Hunters always attack the enemy with the lowest current health within attack range. Wizards and other low-priority units are picked last.
- (3) Hunters' attacks have a 50% chance to be a precise shot: it can't miss and gives -5 armor for 5s.
- (6) Hunters get a separate 80% chance for a precise shot: it can't miss and gives -8 armor for 8s. This stacks with the (3) debuff.
- (9) Precise shots also knock the target back 1 grid and trigger an extra attack (at most once every 0.5s).