Call of the Wild
Active ability: Activates on Full Mana
Beastmaster summons his powerful companions to aid in the battlefield.
Level 1: Summons a Boar.
Level 2: Summons a Hawk.
Level 3: Summons a Battle Bear with Taunt ability.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| COMPANION DURATION | 30 | ||
| Cooldown (s) | 20 | ||
| Mana cost | 100 | ||
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 650 | 1300 | 2600 |
| Mana | 100 | 100 | 100 |
| Armor | 6 | 6 | 6 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 60–70 | 120–140 | 240–280 |
| Attack interval (s) | 1.4 | 1.4 | 1.4 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Orc · Battle Hardened
- (2) All allies gain +100 max HP.
- (4) All allies gain another +400 max HP (+500 total).
- (6) All allies gain +10 max HP for every point of HP your courier has lost, up to +800.
Hunter · Aimed Shot
Hunters always attack the enemy with the lowest current health within attack range. Wizards and other low-priority units are picked last.
- (3) Hunters' attacks have a 50% chance to be a precise shot: it can't miss and gives -5 armor for 5s.
- (6) Hunters get a separate 80% chance for a precise shot: it can't miss and gives -8 armor for 8s. This stacks with the (3) debuff.
- (9) Precise shots also knock the target back 1 grid and trigger an extra attack (at most once every 0.5s).