Ghostship
Active ability: Activates on Full Mana
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| MAGICAL DAMAGE | 250 | 350 | 600 |
| TRAVEL SPEED | 650 | ||
| STUN DURATION | 1.5 | 2 | 3 |
| STUN RADIUS | 400 | 450 | 500 |
| TRAVEL DISTANCE | 2000 | ||
| Cooldown (s) | 15 | 12 | 9 |
| Mana cost | 100 | ||
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 950 | 1900 | 3800 |
| Mana | 100 | 100 | 100 |
| Armor | 10 | 10 | 10 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 80–100 | 160–200 | 320–400 |
| Attack interval (s) | 1.3 | 1.3 | 1.3 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Human · Spark of Mind
- (3) Gain 2 courier XP at the start of every round.
- (6) If you win a battle on your own board (creep rounds count) with at least one Human still alive, gain (courier level - 2) XP at the start of the next round.
Warrior · Fortified Armor
Below 50% HP, Warriors get double the armor from Fortified Armor.
- (3) Warriors get +3 armor, doubled to +6 below 50% HP.
- (6) Warriors get another +12 armor: +15 in total, or +30 below 50% HP.
- (9) All allies reflect pure damage equal to 1.5x their current armor every time they take physical or magical damage (3x below 50% HP).