Plasma Field
Active ability: Activates on full mana
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage and slow increase with distance from Razor. The Plasma Field hits each unit twice, once in each direction.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Damage min | 10 | ||
| Damage max | 150 | 200 | 250 |
| Radius | 450 | ||
| Total ability time | 2.2 | ||
| Slow min | 5 | ||
| Slow max | 10 | 15 | 25 |
| Slow duration | 1.5 | ||
| Cooldown (s) | 10 | 8 | 6 |
| Mana cost | 75 | ||
The Lightning Revenant rules the Underscape with plasmatic power.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 650 | 1300 | 2600 |
| Mana | 100 | 100 | 100 |
| Armor | 4 | 4 | 4 |
| Magic resistance | 0% | 0% | 0% |
| Attack damage | 50–60 | 100–120 | 200–240 |
| Attack interval (s) | 1.1 | 1.1 | 1.1 |
| Attack range | 400 | 400 | 400 |
| Move speed | 500 | 500 | 500 |
Elemental · Elemental Essence
- (2) When a melee attacker hits one of your Elementals, there's a 15% chance it turns to stone (stunned) for 3s.
- (4) When any attacker (melee or ranged) hits one of your pieces, there's a 15% chance it turns to stone for 4s. Elementals roll this and the (2) effect separately.
- (6) Stone lasts 1s longer, and your pieces deal double damage to any petrified enemy.
Shaman · Hex
Shamans cast their skill with 75% of the normal mana.
- (3) After casting its skill or using an active item, a Shaman spends about 1.25s transforming into a random piece 2 levels higher (capped by your courier level and at 9). The new form has no items (your items are kept safe) and dies after 20-25 seconds.
- (6) The transformed piece keeps its items, but each one becomes a random item 2 tiers higher.