A super-rare variant. From courier level 7, each shop slot has a 1 in 100 million chance to offer one of the four SSR pieces. It costs 9 gold and arrives as a finished piece: it can't be upgraded and counts as ★★★ (level 9). For synergies it counts as a different piece from the normal version. See Special pieces in the guide.
Normal version: Shadow Shaman (1 gold).
Mass Serpent Ward
Active ability: Activates on Full Mana
Summons Serpent Wards on every vacant square around the target to attck the enemies.
| SSR | |
|---|---|
| Cooldown (s) | 10 |
| Mana cost | 100 |
Snake charming was a big part of the Shadow Shamans act; now Rhasta can empower the Snakes to do his bidding.
Stats
| SSR | |
|---|---|
| Health | 2200 |
| Mana | 100 |
| Armor | 0 |
| Magic resistance | 10% |
| Attack damage | 160–200 |
| Attack interval (s) | 1.4 |
| Attack range | 400 |
| Move speed | 500 |
Troll · Voodoo Frenzy
- (2) All allies gain +20 attack speed.
- (4) All allies gain another +50 attack speed (+70 total).
- (6) All allies gain +20 attack speed for each attack they land, for the rest of the battle, up to +120.
Shaman · Hex
Shamans cast their skill with 75% of the normal mana.
- (3) After casting its skill or using an active item, a Shaman spends about 1.25s transforming into a random piece 2 levels higher (capped by your courier level and at 9). The new form has no items (your items are kept safe) and dies after 20-25 seconds.
- (6) The transformed piece keeps its items, but each one becomes a random item 2 tiers higher.