Frogstomp
Active
Largo tosses froglings to an area, they stomps the ground every 1 second, dealing damage and ministuns, enemies in the area have reduced speed.
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Damage Per Stomp | 30 | 40 | 50 |
| Stomp Ticks | 3 | 4 | 5 |
| Radius | 200 | 300 | 400 |
| Cooldown (s) | 10 | 8 | 6 |
| Mana cost | 100 | ||
Most bardmonks spend decades mastering the musical art, but even the top frog Largo has to admit that his young disciples have already grown shockingly good at counting a proper beat.
Stats
| ★ | ★★ | ★★★ | |
|---|---|---|---|
| Health | 700 | 1400 | 2800 |
| Mana | 100 | 100 | 100 |
| Armor | 5 | 5 | 5 |
| Magic resistance | 20% | 20% | 20% |
| Attack damage | 50–60 | 100–120 | 200–240 |
| Attack interval (s) | 1.3 | 1.3 | 1.3 |
| Attack range | 205 | 205 | 205 |
| Move speed | 500 | 500 | 500 |
Naga · Scale Armor
- (2) All allies gain +15% magic resistance.
- (4) All allies gain another +35% magic resistance, about 45% in total with the (2) bonus because resistances multiply.
- (6) Naga pieces only: when they take non-pure damage, they return pure damage to the attacker equal to the damage taken x their magic resistance x 1.5.
Monk · Drunken Stagger
- (2) Melee Monks have a chance to instantly kill an enemy below 20% HP when they damage it. The chance is higher for bigger hits and lower target HP (roughly 10-23% for a 150-damage hit at 15%-5% HP).
- (4) All Monks have a chance to halve the current HP of an enemy at 40%+ HP when they damage it. Chance = 20% x √(damage/100) (for example 20% for 100 damage, 40% for 400).
- (6) Monks heal for the HP removed by their halving effect.