Race
Aqir
Infection · levels at 2 / 4 different pieces
Temporary pieces (summons, timed units) and copies are never Infected. A hatched Aqir starts with 0 mana and lasts 10-20 seconds.
- 2
All non-Aqir allies are Infected. When an Infected piece dies while another Infected copy of the same piece (any star) is still on your board, a random Aqir hatches from the body. Its level matches the strongest surviving copy.
Note: The tooltip says the hatchling matches the dying piece's level. It actually matches the strongest surviving copy, and only lasts 10-20 seconds.
- 4
Your Aqir pieces are Infected too. When an Aqir dies while another copy of it is on your board (Infected or not), it hatches a random Aqir one level higher than the strongest surviving copy.
Note: The tooltip says the hatchling “can be” one level higher at random. It is always exactly one level higher when an Aqir dies.
Official in-game tooltip
Species Trait: Infection
Active when there are at least (N) different Aqir chess pieces on the chessboard. (Multiple effects stack)
(2) Aqirs: Grants all non-Aqir allies: Upon death, if there is any Infected friendly piece of the same name on the chessboard, immediately hatches a random Aqir piece.
(4) Aqirs: Rank 1 effect now also applies to all friendly Aqir pieces , and will hatch a random higher-level Aqir piece.
From time to time, the Aqirs dwelled on and beneath the ancient land of Drodo Island. Though most of their powers are sealed by the holy Gods, remained powers from the insanity within the Aqir blood draws their insectoid instinct to reside on the flesh of other creatures.
Often paired with
Races and classes that Aqir pieces also have, with how many share each.



