Race
Satyr
Fear · levels at 2 different pieces
- 2
When 2 or more enemies are within 200 range of a Satyr, they are feared for 3s (disarmed, silenced and wandering randomly). Each Satyr then has a random 4-8s cooldown. Magic-immune enemies are not affected.
Demonic species rose from twisted elves, experts at concealing themselves in nightmares, and fanatics in spreading blood and agony.
Often paired with
Races and classes that Satyr pieces also have, with how many share each.

