Class
Druid
Synergy · levels at 2 / 4 / 6 different pieces
Every Druid piece: When you make a ★★★ Druid, the remaining copies of that Druid are not removed from the shared pool.
Only different Druids on the board count. The 3-Wizard “unlock all levels” effect doesn't help Druid combining, because combining happens during preparation.
- 2
Two identical Druid★ combine into a Druid★★. An Io★ plus one Druid★ also combine.
- 4
Two identical Druid★★ combine into a Druid★★★. An Io★★ plus one Druid★★ also combine.
- 6
Two identical Druid★★★ combine into the Altar of Spirits. It gets Altar Power stacks equal to the Druid★★★'s level (5-8) and removes all Druids from the shared pool. Each stack means 10% less damage taken and 10% more damage dealt, multiplying (8 stacks: 43% damage taken, 214% damage dealt). At battle start the Altar shares its stacks with nearby friendly Druids it tethers.
Note: The tooltip suggests the Altar Power stacks add up; they multiply.
Official in-game tooltip
Druid pieces will not be destroyed on a ★★★ piece combined.
CLASS PERK: Synergy
Active when you have at least (N) different pieces of this class on board. (Multiple effects stack)
(2) Druids: Two identical Druid★ can promote to a Druid★★.
(4) Druids: Two identical Druid★★ can promote to a Druid★★★.
(6) Druids: Two identical Druid★★★ can promote to the great Altar of Spirits♥♥♥, and gain several(equal to the level of Druid★★★) stack of Altar Power, and destroy all Druid pieces in the chess pool.
Druids can control great power of Nature to protect spirits and balance.





